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Activity-promoting video games: An effective way to prevent overweight and obesity in a family setting?


- candidate number10909
- NTR NumberNTR3228
- ISRCTNISRCTN wordt niet meer aangevraagd.
- Date ISRCTN created
- date ISRCTN requested
- Date Registered NTR11-jan-2012
- Secondary IDsNL26745.029.09 CCMO
- Public TitleActivity-promoting video games: An effective way to prevent overweight and obesity in a family setting?
- Scientific TitleActivity-promoting video games: An effective way to prevent overweight and obesity in a family setting?
- ACRONYMMyGame
- hypothesisIt is expected that providing active games to a family will have merits in reducing sedentary behavior and substituting sedentary time with physical activity in order to prevent excess weight gain in a family setting.
- Healt Condition(s) or Problem(s) studiedOverweight, Obesity, Inactivity, Gaming, Sedentary behavior
- Inclusion criteria1. Families with adolescents aged 12-16 years old;
2. The main participant (adolescent aged 12-16) lives at least 4 days a week in the participating family;
3. The main participant plays non-active games for at least two hours per week;
4. The main participant is physically capable to play active games;
5. The family owns a PlayStation3.

Other participants:
1. One or both parents/caregivers will also be included in the study;
2. Brothers and sisters aged 8-18 years old can also participate.
- Exclusion criteria1. Families who already own a PlayStationMove package;
2. Adolescents who play active games once a week or more often.
- mec approval receivedyes
- multicenter trialno
- randomisedyes
- masking/blindingNone
- controlActive
- groupParallel
- Type2 or more arms, randomized
- Studytypeintervention
- planned startdate 14-jan-2012
- planned closingdate14-jul-2013
- Target number of participants284
- InterventionsThe intervention group will receive a PlayStationMove upgrade package including six video games. With this package they will be able to play active games. The intervention group will be instructed to play the Move games as often as they want and to replace at least one hour of sedentary gaming with active gaming.

The control group will go on as usual and will receive the Playstation Move upgrade package after the research period of 10 months.
- Primary outcome1. Indicators of weight status (i.e., BMI, skinfold thickness, hip- and waist circumference);
2. Behavioral outcomes (i.e., physical activity and sedentary behavior).
- Secondary outcome1. Gaming behavior (i.e., frequency and time spent in playing sedentary and active games);
2. Dietary behaviors (i.e., snacking and soft drink consumption).
- TimepointsMeasurements will take place at baseline, after one month, after 4 months and after 10 months.
- Trial web sitewww.my-game.nl
- statusopen: patient inclusion
- CONTACT FOR PUBLIC QUERIES Monique Simons
- CONTACT for SCIENTIFIC QUERIES Emely Vet, de
- Sponsor/Initiator Vrije Universiteit Amsterdam
- Funding
(Source(s) of Monetary or Material Support)
ZON-MW, The Netherlands Organization for Health Research and Development, Sony (SCEE)
- PublicationsN/A
- Brief summaryReducing time spent in sedentary behavior and increasing physical activity has been identified as an important target for the prevention of overweight and obesity. Novel video games that require physical activity and whole body movements (e.g. dancing, boxing, playing tennis) may be a promising method for the reduction of time spent in sedentary acts. In this project, the overall aim is to examine whether activity-promoting video games can help to reduce sedentary behavior and increase physical activity in order to prevent excess weight gain in a family setting. In a randomized controlled trial (RCT) the effects of providing families with an activity-promoting video game on sedentary time, physical activity, energy intake and weight-related measures will be evaluated. Throughout the project, both potential positive and negative (side) effects of activity-promoting video games will be explored. Families with adolescents aged 12-16, in which traditional non-active games are played, but who currently do not have access to a PlayStation Move are eligible. Only families living in the Netherlands will be recruited.
- Main changes (audit trail)
- RECORD11-jan-2012 - 19-jan-2012


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