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An experimental study to test the effects of a video game training inhibitory control among young adults with eating disinhibition.


- candidate number24047
- NTR NumberNTR5793
- ISRCTNISRCTN no longer applicable
- Date ISRCTN created
- date ISRCTN requested
- Date Registered NTR29-feb-2016
- Secondary IDsECSW2016-1403-378 Radboud Universiteit (ECSW)
- Public TitleAn experimental study to test the effects of a video game training inhibitory control among young adults with eating disinhibition.
- Scientific TitleAn experimental study to test the effects of a video game training inhibitory control among young adults with eating disinhibition.
- ACRONYM
- hypothesisThe effects of a game-based inhibition training will be tested in a Dutch sample of young adults with eating disinhibition. It is expected that the young adults who receive the inhibition video game will show higher levels of inhibitory control at post-test, compared to the control group.
- Healt Condition(s) or Problem(s) studiedNutrition, Young adults, Therapy
- Inclusion criteriaYoung adults who are 1) 18 years or older; 2) willing to sign informed consent; 3) motivated to eat more healthily; and 4) have either a BMI > 25 (i.e., overweight), or a BMI > 18.5 (i.e., healthy weight) plus a minimal score of 5 on the Eating Disinhibition Subscale.
- Exclusion criteriaYoung adults who are 1) currently in psychosocial care; 2) taking psychotropic drugs; 3) have food allergies/intolerance for chips, grapes, and/or chocolate.
- mec approval receivedno
- multicenter trialno
- randomisedyes
- masking/blindingNone
- controlActive
- groupParallel
- Type2 or more arms, randomized
- Studytypeintervention
- planned startdate 1-mrt-2016
- planned closingdate31-mei-2016
- Target number of participants100
- InterventionsYoung adults with eating disinhibition who are motivated to eat more healthily are randomly assigned to one of two conditions. The intervention condition will receive an inhibition video game, which is a Go-NoGo training transformed into a video game format. There will be 7 daily play sessions of 6-10 minutes. The control condition (treatment-as-usual) will receive a self-help brochure by the Nutrition Information Center to take home. This brochure, containing information about strategies for initiation and maintenance of healthy eating, can be considered standard treatment in the Netherlands.
- Primary outcomeInhibitory control:
1. Go/No-Go Task.
2. Stop Signal Task (SST)
- Secondary outcomeEvaluation of pictures in training
- Timepoints1. Screening
2. Pre-treatment: all primary and secondary outcomes (immediately prior to first session)
3. Post-treatment: all primary and secondary outcomes (1-3 days after last session)
- Trial web site
- statusopen: patient inclusion
- CONTACT FOR PUBLIC QUERIES Anouk Poppelaars
- CONTACT for SCIENTIFIC QUERIES Maartje Luijten
- Sponsor/Initiator Radboud University Nijmegen, Behavioural Science Institute
- Funding
(Source(s) of Monetary or Material Support)
Radboud Universiteit Nijmegen, Behavioural Science Institute
- PublicationsN/A
- Brief summaryIn this experimental study the effects of a game-based inhibition training will be tested in a Dutch sample of young adults with eating disinhibition. Young adults who are motivated to eat more healthily are randomly assigned to one of two conditions. The intervention condition (inhibition video game) will consist of 7 play sessions of 6-10 minutes. The control condition (treatment-as-usual) will receive a self-help brochure by The Nutrition Information Center containing information about strategies for initiation and maintenance of healthy eating. Measurements of primary and secondary outcomes will be conducted in both conditions at baseline, and immediately following the intervention in laboratory visits.
- Main changes (audit trail)
- RECORD29-feb-2016 - 29-mei-2016


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