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BEAT IT! Training behavioral control in adolescents.


- candidate number24607
- NTR NumberNTR5967
- ISRCTNISRCTN no longer applicable
- Date ISRCTN created
- date ISRCTN requested
- Date Registered NTR11-jul-2016
- Secondary IDsFETC16-064 facultaire ethische commissie (Universiteit Utrecht, faculteit Sociale Wetenschappen)
- Public TitleBEAT IT! Training behavioral control in adolescents.
- Scientific TitleUsing serious games to train behavioral control in adolescents.
- ACRONYMBeat it
- hypothesis1) behavioral control increases stronger in the game condition training compared to placebo and traditional training condition
2) adolescents in the game condition training will be more motivated to complete the training compared to adolescents in the placebo/traditional training condition
3) adolescents in the game condition training will drink less heavily after training compared to adolescents in the placebo/traditional training condition.
- Healt Condition(s) or Problem(s) studiedSerious gaming, Behaviour, Adolescents
- Inclusion criteriaadolescents between 15-18 years mainstream and special education
- Exclusion criterianone
- mec approval receivedyes
- multicenter trialno
- randomisedyes
- masking/blindingNone
- controlPlacebo
- groupFactorial
- Type2 or more arms, randomized
- Studytypeintervention
- planned startdate 1-sep-2016
- planned closingdate1-mrt-2017
- Target number of participants150
- Interventions1) serious game training condition
2) placebo game training condition
3) non-Game training condition
- Primary outcomebehavioral control at 2 and 4 weeks after training
- Secondary outcomealcohol use after 4 weeks and 3 month follow-up
- Timepoints1) pre-assessment + first training session
2) second training session + behavioral control assessment
3) third training session
4) fourth training session + post-assessment
5) brief 3 month follow-up by email
- Trial web sitehttp://www.uu.nl/onderzoek/beat-it (under reconstruction)
- statusopen: patient inclusion
- CONTACT FOR PUBLIC QUERIESDr. Margot Peeters
- CONTACT for SCIENTIFIC QUERIESDr. Margot Peeters
- Sponsor/Initiator Utrecht University (UU), Dynamics of Youth
- Funding
(Source(s) of Monetary or Material Support)
Utrecht University (UU)
- Publications-
- Brief summaryThis study will test the effectiveness of a serious game developed to increase behavioral control and subsequently decrease heavy drinking in adolescents. Evidence based training paradigms are implemented in a serious game to increase participants' motivation to complete the training.
- Main changes (audit trail)
- RECORD11-jul-2016 - 30-aug-2016


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