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Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)


- candidate number28512
- NTR NumberNTR6986
- ISRCTNISRCTN no longer applicable
- Date ISRCTN created
- date ISRCTN requested
- Date Registered NTR25-okt-2017
- Secondary IDsART (693623) ERC
- Public TitleVirtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)
- Scientific TitleTesting the Effectiveness of a Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)
- ACRONYMVR-GAIME
- hypothesisWe predict that the combination of the VR-GAIME and general aggression treatment will be more successful in reducing aggressive behavior.
- Healt Condition(s) or Problem(s) studiedAggression, Agressive behavior, Virtual Reality, Aggression treatment
- Inclusion criteria1) male seks
2) aggression regulation treatment is indicated
- Exclusion criteria1) current major depression
2) current severe addiction
3) lifetime bipolar disorder
4) lifetime psychosis
- mec approval receivedyes
- multicenter trialno
- randomisedyes
- masking/blindingDouble
- controlPlacebo
- groupParallel
- Type2 or more arms, randomized
- Studytypeintervention
- planned startdate 29-jan-2018
- planned closingdate30-nov-2018
- Target number of participants60
- InterventionsAgression regulation in combination with a virtual reality game to train the automatic tendency to approach social threat

VR-GAIME will be provided alongside the first 5 sessions of the general aggression treatment. Half of the participants will receive a placebo game in which avoidance behavior will not be trained
- Primary outcomeAggressive behavior measured before, half-way and end of treatment
- Secondary outcomeAggressive impulses
Hostile interpretation bias
Approach/avoidance tendencies
Reactive/proactive aggression
Trait aggression
State/trait anger
Psychopathy
Experience of distinct emotions
- TimepointsScreening regarding in- and exclusion criteria
Baseline measurement
Start treatment (total duration of 12 weeks)
Half-way measurement
End of treatment measurement
- Trial web site
- statusopen: patient inclusion
- CONTACT FOR PUBLIC QUERIESDr. Danique Smeijers
- CONTACT for SCIENTIFIC QUERIESDr. Danique Smeijers
- Sponsor/Initiator Vrije Universiteit Amsterdam, Pompestichting
- Funding
(Source(s) of Monetary or Material Support)
European Research Council (ERC)
- Publications
- Brief summaryRecent research has linked chronic anger management problems to reactive increases in approach motivation to socially threating stimuli. This opens the door to a new generation of anger management interventions targeting the motivational component of anger. Laboratory findings indicate that training avoidance movements to angry faces may lower anger and aggression among healthy participants, especially those high in trait anger. The proposed study extends this training to a sample with clinically relevant aggression problems. To enrich the training, it has been made into a virtual reality game. The effectiveness of the Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME) will be tested in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems. Participants who receive general aggression treatment will play either the VR-GAIME or a placebo game. Anger will be assessed using self-report and aggressive impulses via self-report, a validated laboratory paradigm and clinician ratings. We predict that the combination of the VR-GAIME and general aggression treatment will be more successful in reducing aggressive behavior.
- Main changes (audit trail)
- RECORD30-jan-2018 - 5-feb-2018


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